Determine the size and dimensions of each sprite, as well as the number of frames needed for the animation.
This will make it easier to align and position the sprites in your game.
Eliminate any unnecessary transparent space around the sprite to reduce the overall file size of the sprite sheet.
Ensure that each cell in the grid has equal dimensions, making it easier to extract individual sprites later.
This helps prevent bleeding or artefacts between adjacent sprites when rendering in the animation engine
This is especially important for animations. For example, if you have a walking animation, ensure that the frames are ordered correctly from start to finish.
Consider using power-of-two dimensions for your sprite sheet, such as 256x256, 512x512, or 1024x1024. Many game engines and hardware devices perform better with textures that have dimensions in powers of two.
This will make it easier to reference the correct sprite or frame when implementing the animation.
Scroll down for more information about how to preview and test spritesheet animation.
List of methods to control your animation: play, pause, reverse, restart, set fps, jump between the frames, trigger animation on complete, set autostart, loop your animation, set timer and more...
To record animtion please hit Shift + Command + 5 on Mac or Windows Key + Alt + R on Windows, alternatively you can use Snipping Tool.