Determine the size and dimensions of each sprite, as well as the number of frames needed for the animation.
This will make it easier to align and position the sprites in your game.
Eliminate any unnecessary transparent space around the sprite to reduce the overall file size of the sprite sheet.
Each cell in the grid should have equal dimensions, making it easier to extract individual sprites later.
This helps prevent bleeding or artifacts between adjacent sprites when rendering in the animation engine.
This is especially important for animations. Ensure that frames are ordered correctly from start to finish.
Use power-of-two dimensions for your sprite sheet, such as 256x256 or 512x512, for better performance.
This will help you reference the correct sprite or frame when implementing the animation.
Scroll down for more information on how to preview and test spritesheet animations.
List of methods to control your animation: play, pause, reverse, restart, set fps, jump between the frames, trigger animation on complete, set autostart, loop your animation, set timer and more...
To record animtion please hit Shift + Command + 5 on Mac or Windows Key + Alt + R on Windows, alternatively you can use Snipping Tool.